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- if(B1A)
- {
- Text1 = "Co tam d{invalid_utf8=236}l{invalid_utf8=225}te?";
- if(_root.menu.eng)
- {
- Text1 = "What are you doing there?";
- }
- }
- else
- {
- Text1 = "";
- setProperty("But1", _visible, false);
- }
- if(B1B)
- {
- Text2 = "J{invalid_utf8=225} toho Ob{invalid_utf8=253}v{invalid_utf8=225}ka Kenobiho asi u{invalid_utf8=154}krt{invalid_utf8=237}m!";
- if(_root.menu.eng)
- {
- Text2 = "I will strangle this Obi-wand Cenosis! ";
- }
- }
- else
- {
- Text2 = "";
- setProperty("But2", _visible, false);
- }
- if(B1C)
- {
- Text3 = "V{invalid_utf8=237}te jak bych se odtud mohl ve zdrav{invalid_utf8=237} dostat?";
- if(_root.menu.eng)
- {
- Text3 = "Do you know how could I get out of here?";
- }
- }
- else
- {
- Text3 = "";
- setProperty("But3", _visible, false);
- }
- if(B1D)
- {
- Text4 = "Nem{invalid_utf8=225}m {invalid_utf8=232}as se vybavovat. Mus{invalid_utf8=237}m j{invalid_utf8=237}t.";
- if(_root.menu.eng)
- {
- Text4 = "I can\'t talk to you now. I have to go.";
- }
- }
- else
- {
- Text4 = "";
- setProperty("But4", _visible, false);
- }
- But1.Varianta = "A";
- But2.Varianta = "B";
- But3.Varianta = "C";
- But4.Varianta = "D";
- Level = "1";
- But1.Enabled = B1A;
- But2.Enabled = B1B;
- But3.Enabled = B1C;
- But4.Enabled = B1D;
-